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nuo18

Gameplay & Systems Programmer · Unreal Engine 5

Necessity drives innovation.

About Me

I am a game development student with a strong interest in gameplay programming, video game engines, physics and AI systems. I enjoy building interactive mechanics, spending more time on automating a task rather than doing it manually and advocating for the open source movement.

Group Projects

Gameplay video

Leviathan's Gauntlet Collab Game

2025 · Unreal Engine

  • Developed ship movement and physics systems, including realistic turning mechanics and tilt for improved player immersion.
  • Designed and implemented AI behaviour for enemy ships using finite state machines.
  • Enhanced gameplay pacing by introducing a sprint/boost mechanic, improving player responsiveness in critical situations.
  • Optimized steering and control systems to make navigation feel natural and intuitive within a rogue-like framework.
  • Collaborated closely with the team to refine game feel, balancing challenge and playability for a cohesive player experience.
GitHub Repository

Personal Projects

Gameplay video

Stylized VFX using Niagara Systems

2025 · Unreal Engine

  • Created 6 stylized VFX sets using Unreal Engine 5’s Niagara system, drawing inspiration from Flash animation and Dragon Ball Z.
  • VFX: Groundstrike, Dash, Projectile, Charge-up Beam, Sprint, Power-up leading to Ultimate.
  • Focused on visually impactful effects to enhance gameplay feedback and player experience.
GitHub Repository

Gameplay video

PCG Space Creator

Year 3 · Unreal Engine

  • Designed and developed a designer-oriented Procedural Content Generation (PCG) toolset for creating cinematic and gameplay-ready space environments in Unreal Engine.
  • Implemented modular Blueprint systems for planets, stars, asteroid belts, debris fields, black holes, skyboxes, and cinematic lighting, all editable directly in the Level Editor.
  • Integrated PCG graphs, dynamic material instances, and Niagara VFX to allow rapid iteration, reuse, and art-directed control without runtime generation.
  • Focused on performance, usability, and scalability, producing a polished, portfolio-ready tool suitable for prototyping, indie production, and cinematic scene creation.
GitHub Repository

Experience

Software Intern – Bleezur.ai

April 2022 – September 2022 (Germany · Remote)

  • Collaborated with senior-level developers to design a software that automates the retrieval of client information using APIs from several different applications.
  • Automated repetitive tasks and workflows using Python scripting, saving the team an average of 10 hours per week.
  • Developed web scraping scripts using Python to gather data from various websites, resulting in a 30% increase in data collection efficiency.
  • Utilized several different APIs such as those of Google, Facebook, LinkedIn, Instagram, Twitter, and Yahoo.

Graphic Design Intern – Poddar Foundation

June 2022 - August 2022, (Mumbai, India · Remote)

Certifications & Currently Learning

Certifications

  • Complete C# Unity Game Developer 3D (Udemy • 2022)
  • Introduction to Game AI and Reinforcement (Kaggle • 2022)
  • Complete Blender Creator: 3D Modelling (Udemy • 2023)

Currently Learning

  • AI behaviour systems
  • Niagara systems in Unreal Engine 5
  • Local multiplayer in Unreal Engine 5

Skills

  • Languages: C++, Java, Python, C#
  • Engines & Tools: Unreal Engine 5, Blender, Git
  • Game Dev: AI, Gameplay Systems, Technical Design, Programming, VFX, PCG
  • Other: Music, Graphics Design, Linux

Education

BSc (HONS) Games Development

Staffordshire University · 2023 – 2026


International Baccalaureate Diploma Programme

St. Andrews International School Bangkok · 2021 – 2023