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Name

Systems Programmer · Unreal Engine 5

Necessity drives innovation.

About Me

I am a game development graduate from Staffordshire University (class of 2026) with a strong interest in gameplay programming, video game engines, physics and AI systems. I enjoy building interactive mechanics, desiger friendly tools, spending more time on automating a task rather than doing it manually, and advocating for the open source movement. I would like to work in a team with experienced programmers who I can learn from and build great systems with. My dream project is to create a cricket game with the standards and quality of EA. Probably speedrunning Hades II right now.

Group Projects

Dungeon Clash Collab Game

  • Directed a 23-person multidisciplinary team through the full development cycle.
  • Engineered core combat systems, hit stun, modular attacks, and dynamic cameras.
  • Administered GitHub workflows, system integration, debugging, and technical planning.
  • Iterated on game feel and responsiveness utilizing input buffering.
GitHub Repository · Gameplay Video · Itch.io
2026 UE5 Tech Lead Combat SCRUM Management Git Systems Physics Planning

Leviathan's Gauntlet Collab Game

  • Engineered physics-driven ship movement, realistic turning, and tilt mechanics.
  • Implemented sprint/boost mechanics to enhance pacing and player responsiveness.
  • Optimized steering and control systems for intuitive navigation in a rogue-like setting.
  • Collaborated across disciplines to refine game feel and balance.
GitHub Repository (Private) · Tutorial
2025 UE5 Associate Tech Lead Physics Gameplay Systems Rogue-like

Coursework Projects

PCG Space Creator

Generated cinematic, gameplay-ready space environments procedurally.

Created modular systems for planets, asteroid belts, dynamic lighting, and black holes.

Enabled full real-time editability directly within the Level Editor.

GitHub Repository
UE5 HLSL PCG Tool Tech Art Optimization

Stylized VFX

Designed 6 combat effect sets inspired by Flash animations.

Implemented abilities including Groundstrikes, Dashes, Projectiles, Beams, and Power-ups.

Enhanced gameplay feedback and overall player combat experience.

GitHub Repository
UE5 Niagara VFX Tech Art Stylized Blueprints

Procedural Village Gen

Generated dynamic environments directly within the Level Editor.

Engineered modular controls for roads, terrain shaping, foliage, and prop placement.

Enabled fast and real-time design iterations for level designers.

GitHub Repository
UE5 PCG Tool Dev Blueprints Tech Art

Arcade Experience

Built an interactive VR environment featuring multiple playable arcade machines.

Implemented a unified coin-based economy to seamlessly manage game states across all machines.

Programmed physics-driven mini-games including basketball, air hockey, slots, and a claw machine.

GitHub Repository
UE5 VR Systems Physics C++

Couch Fighters

Developed a fast-paced, 4-player local competitive loop.

Programmed core mechanics including knockback physics, coin collection, and a dynamic shared camera.

Designed a modular GameMode to easily integrate new rulesets, round progression, and music systems.

GitHub Repository
UE5 Multiplayer Gameplay Systems

Steering & Pathfinding

Developed a system featuring 9 distinct steering behaviors like evasion and group movement.

Implemented and benchmarked Dijkstra, A*, and Jump Point Search for optimal grid navigation.

Optimized spatial reasoning and algorithmic performance for mass entity simulations.

Video Showcase
Unity C# AI Algorithms Optimization Systems

Personal Projects

New projects coming soon...

Experience

Software Intern – Bleezur.ai

April 2022 – September 2022 (Karlsruhe, Germany)

  • Collaborated with senior-level developers to design a software that automates the retrieval of client information using APIs from several different applications.
  • Automated repetitive tasks and workflows using Python scripting, saving the team an average of 10 hours per week.
  • Developed web scraping scripts using Python to gather data from various websites, resulting in a 30% increase in data collection efficiency.
  • Utilized several different APIs such as those of Google, Facebook, LinkedIn, Instagram, Twitter, and Yahoo.

Graphic Design Intern – Poddar Foundation

June 2022 - August 2022, (Mumbai, India)

Skills

  • Languages: C++, Java, Python, C#
  • Engines & Tools: Unreal Engine 5, GitHub, HLSL, PCGEx, Godot
  • Game Dev: AI, Gameplay Systems, Systems Programming, Tools Development, Programming, VFX, PCG
  • Transferable: Development, Programming, Production, Planning
  • Other: Music, Graphics Design, Linux

Education

BSc (HONS) Games Development

Staffordshire University · 2023 – 2026


International Baccalaureate Diploma Programme

St. Andrews International School Bangkok · 2021 – 2023