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Vedang Kadam

Systems Programmer · Unreal Engine 5

Necessity drives innovation.

About Me

I am a final-year game development student at Staffordshire University (graduating in July 2026) with a strong interest in gameplay programming, video game engines, physics and AI systems. I enjoy building interactive mechanics, spending more time on automating a task rather than doing it manually, and advocating for the open source movement. I would like to work in a team with experienced programmers who I can learn from and build great systems with. My dream project is to create a cricket game with the standards and quality of EA. Probably speedrunning Hades II right now.

Group Projects

Dungeon Clash Collab Game

2026 · Unreal Engine · Tech Lead

  • Tech Lead for a 23-person multidisciplinary game development team.
  • Developed combat systems, knockback, hit stun, camera systems, and modular attacks.
  • Managed GitHub workflows, system integration, debugging, and technical planning.
  • Improved game feel and responsiveness through playtesting iteration and input buffering.
GitHub Repository · Gameplay Video · Itch.io

Leviathan's Gauntlet Collab Game

2025 · Unreal Engine

  • Developed ship movement and physics systems, including realistic turning mechanics and tilt for improved player immersion.
  • Enhanced gameplay pacing by introducing a sprint/boost mechanic, improving player responsiveness in critical situations.
  • Optimized steering and control systems to make navigation feel natural and intuitive within a rogue-like framework.
  • Collaborated closely with the team to refine game feel, balancing challenge and playability for a cohesive player experience.
GitHub Repository (Private) · Tutorial

Personal Projects

PCG Space Creator

2025 · Unreal Engine

  • Built a procedural tool for cinematic and gameplay-ready space environments in Unreal Engine.
  • Created modular Blueprints for planets, stars, asteroid belts, and lighting, fully editable in the Level Editor.
  • Focused on performance, scalability, and rapid iteration for efficient environment creation.
GitHub Repository

Stylized VFX using Niagara Systems

2024 · Unreal Engine

  • Created 6 stylized VFX sets using Unreal Engine 5’s Niagara system, drawing inspiration from Flash animation and Dragon Ball Z.
  • VFX: Groundstrike, Dash, Projectile, Charge-up Beam, Sprint, Power-up leading to Ultimate.
  • Focused on visually impactful effects to enhance gameplay feedback and player experience.
GitHub Repository

Procedural Village Generation Tool

2025 · Unreal Engine 5

  • Developed a PCG tool for generating village environments directly in the Unreal Engine Level Editor.
  • Implemented modular control over roads, terrain, foliage, and prop placement.
  • Optimized for usability and fast iteration, enabling real-time design adjustments.
GitHub Repository

VR Arcade Experience

2025 · Unreal Engine 5

  • Built a VR arcade environment with multiple interactive machines in Unreal Engine 5.
  • Implemented a unified coin-based system to manage gameplay across all machines.
  • Designed mini-games including basketball, air hockey, slot machine, and claw machine.
GitHub Repository

Local Multiplayer Game

2026 · Unreal Engine 5

  • Built a local multiplayer game in Unreal Engine 5.
  • Created a gameplay loop that could be played with upto 4 players.
  • Designed a knockback, coin collection and a local camera system.
  • Multiple rounds with a music system attached.
  • Modular gamemode to allow for easy integration of game rules.
GitHub Repository

Experience

Software Intern – Bleezur.ai

April 2022 – September 2022 (Karlsruhe, Germany)

  • Collaborated with senior-level developers to design a software that automates the retrieval of client information using APIs from several different applications.
  • Automated repetitive tasks and workflows using Python scripting, saving the team an average of 10 hours per week.
  • Developed web scraping scripts using Python to gather data from various websites, resulting in a 30% increase in data collection efficiency.
  • Utilized several different APIs such as those of Google, Facebook, LinkedIn, Instagram, Twitter, and Yahoo.

Graphic Design Intern – Poddar Foundation

June 2022 - August 2022, (Mumbai, India)

Skills

  • Languages: C++, Java, Python, C#
  • Engines & Tools: Unreal Engine 5, Blender, GitHub, Godot
  • Game Dev: AI, Gameplay Systems, Systems Programming, Programming, VFX, PCG
  • Transferable: Development, Programming, Production, Planning
  • Other: Music, Graphics Design, Linux

Education

BSc (HONS) Games Development

Staffordshire University · 2023 – 2026


International Baccalaureate Diploma Programme

St. Andrews International School Bangkok · 2021 – 2023