About Me
I am a final-year game development student at Staffordshire University (graduating in July 2026) with a strong interest in gameplay programming, video game engines, physics and AI systems. I enjoy building interactive mechanics, spending more time on automating a task rather than doing it manually, and advocating for the open source movement. I would like to work in a team with experienced programmers who I can learn from and build great systems with. My dream project is to create a cricket game with the standards and quality of EA. Probably speedrunning Hades II right now.
Group Projects
Dungeon Clash Collab Game
2026 · Unreal Engine · Tech Lead
- Tech Lead for a 23-person multidisciplinary game development team.
- Developed combat systems, knockback, hit stun, camera systems, and modular attacks.
- Managed GitHub workflows, system integration, debugging, and technical planning.
- Improved game feel and responsiveness through playtesting iteration and input buffering.
Leviathan's Gauntlet Collab Game
2025 · Unreal Engine
- Developed ship movement and physics systems, including realistic turning mechanics and tilt for improved player immersion.
- Enhanced gameplay pacing by introducing a sprint/boost mechanic, improving player responsiveness in critical situations.
- Optimized steering and control systems to make navigation feel natural and intuitive within a rogue-like framework.
- Collaborated closely with the team to refine game feel, balancing challenge and playability for a cohesive player experience.
Personal Projects
PCG Space Creator
2025 · Unreal Engine
- Built a procedural tool for cinematic and gameplay-ready space environments in Unreal Engine.
- Created modular Blueprints for planets, stars, asteroid belts, and lighting, fully editable in the Level Editor.
- Focused on performance, scalability, and rapid iteration for efficient environment creation.
Stylized VFX using Niagara Systems
2024 · Unreal Engine
- Created 6 stylized VFX sets using Unreal Engine 5’s Niagara system, drawing inspiration from Flash animation and Dragon Ball Z.
- VFX: Groundstrike, Dash, Projectile, Charge-up Beam, Sprint, Power-up leading to Ultimate.
- Focused on visually impactful effects to enhance gameplay feedback and player experience.
Procedural Village Generation Tool
2025 · Unreal Engine 5
- Developed a PCG tool for generating village environments directly in the Unreal Engine Level Editor.
- Implemented modular control over roads, terrain, foliage, and prop placement.
- Optimized for usability and fast iteration, enabling real-time design adjustments.
VR Arcade Experience
2025 · Unreal Engine 5
- Built a VR arcade environment with multiple interactive machines in Unreal Engine 5.
- Implemented a unified coin-based system to manage gameplay across all machines.
- Designed mini-games including basketball, air hockey, slot machine, and claw machine.
Local Multiplayer Game
2026 · Unreal Engine 5
- Built a local multiplayer game in Unreal Engine 5.
- Created a gameplay loop that could be played with upto 4 players.
- Designed a knockback, coin collection and a local camera system.
- Multiple rounds with a music system attached.
- Modular gamemode to allow for easy integration of game rules.
Experience
Software Intern – Bleezur.ai
April 2022 – September 2022 (Karlsruhe, Germany)
- Collaborated with senior-level developers to design a software that automates the retrieval of client information using APIs from several different applications.
- Automated repetitive tasks and workflows using Python scripting, saving the team an average of 10 hours per week.
- Developed web scraping scripts using Python to gather data from various websites, resulting in a 30% increase in data collection efficiency.
- Utilized several different APIs such as those of Google, Facebook, LinkedIn, Instagram, Twitter, and Yahoo.
Graphic Design Intern – Poddar Foundation
June 2022 - August 2022, (Mumbai, India)
- Created compelling visual content for an NGO's mental health awareness campaign, such as posters and pamphlets, reaching over 50,000 individuals and contributing to a 30% increase in event participation and community engagement.
- Developed engaging social media content using Adobe Creative Suite, for the NGO's mental health awareness initiative, resulting in a significant uptick in online engagement and a 40% increase in followership within three months.
Skills
- Languages: C++, Java, Python, C#
- Engines & Tools: Unreal Engine 5, Blender, GitHub, Godot
- Game Dev: AI, Gameplay Systems, Systems Programming, Programming, VFX, PCG
- Transferable: Development, Programming, Production, Planning
- Other: Music, Graphics Design, Linux
Education
BSc (HONS) Games Development
Staffordshire University · 2023 – 2026
International Baccalaureate Diploma Programme
St. Andrews International School Bangkok · 2021 – 2023