About Me
I am a game development graduate from Staffordshire University (class of 2026) with a strong interest in gameplay programming, video game engines, physics and AI systems. I enjoy building interactive mechanics, desiger friendly tools, spending more time on automating a task rather than doing it manually, and advocating for the open source movement. I would like to work in a team with experienced programmers who I can learn from and build great systems with. My dream project is to create a cricket game with the standards and quality of EA. Probably speedrunning Hades II right now.
Group Projects
Dungeon Clash Collab Game
- Directed a 23-person multidisciplinary team through the full development cycle.
- Engineered core combat systems, hit stun, modular attacks, and dynamic cameras.
- Administered GitHub workflows, system integration, debugging, and technical planning.
- Iterated on game feel and responsiveness utilizing input buffering.
Leviathan's Gauntlet Collab Game
- Engineered physics-driven ship movement, realistic turning, and tilt mechanics.
- Implemented sprint/boost mechanics to enhance pacing and player responsiveness.
- Optimized steering and control systems for intuitive navigation in a rogue-like setting.
- Collaborated across disciplines to refine game feel and balance.
Coursework Projects
PCG Space Creator
Generated cinematic, gameplay-ready space environments procedurally.
Created modular systems for planets, asteroid belts, dynamic lighting, and black holes.
Enabled full real-time editability directly within the Level Editor.
Stylized VFX
Designed 6 combat effect sets inspired by Flash animations.
Implemented abilities including Groundstrikes, Dashes, Projectiles, Beams, and Power-ups.
Enhanced gameplay feedback and overall player combat experience.
Procedural Village Gen
Generated dynamic environments directly within the Level Editor.
Engineered modular controls for roads, terrain shaping, foliage, and prop placement.
Enabled fast and real-time design iterations for level designers.
Arcade Experience
Built an interactive VR environment featuring multiple playable arcade machines.
Implemented a unified coin-based economy to seamlessly manage game states across all machines.
Programmed physics-driven mini-games including basketball, air hockey, slots, and a claw machine.
Couch Fighters
Developed a fast-paced, 4-player local competitive loop.
Programmed core mechanics including knockback physics, coin collection, and a dynamic shared camera.
Designed a modular GameMode to easily integrate new rulesets, round progression, and music systems.
Steering & Pathfinding
Developed a system featuring 9 distinct steering behaviors like evasion and group movement.
Implemented and benchmarked Dijkstra, A*, and Jump Point Search for optimal grid navigation.
Optimized spatial reasoning and algorithmic performance for mass entity simulations.
Personal Projects
New projects coming soon...
Experience
Software Intern – Bleezur.ai
April 2022 – September 2022 (Karlsruhe, Germany)
- Collaborated with senior-level developers to design a software that automates the retrieval of client information using APIs from several different applications.
- Automated repetitive tasks and workflows using Python scripting, saving the team an average of 10 hours per week.
- Developed web scraping scripts using Python to gather data from various websites, resulting in a 30% increase in data collection efficiency.
- Utilized several different APIs such as those of Google, Facebook, LinkedIn, Instagram, Twitter, and Yahoo.
Graphic Design Intern – Poddar Foundation
June 2022 - August 2022, (Mumbai, India)
- Created compelling visual content for an NGO's mental health awareness campaign, such as posters and pamphlets, reaching over 50,000 individuals and contributing to a 30% increase in event participation and community engagement.
- Developed engaging social media content using Adobe Creative Suite, for the NGO's mental health awareness initiative, resulting in a significant uptick in online engagement and a 40% increase in followership within three months.
Skills
- Languages: C++, Java, Python, C#
- Engines & Tools: Unreal Engine 5, GitHub, HLSL, PCGEx, Godot
- Game Dev: AI, Gameplay Systems, Systems Programming, Tools Development, Programming, VFX, PCG
- Transferable: Development, Programming, Production, Planning
- Other: Music, Graphics Design, Linux
Education
BSc (HONS) Games Development
Staffordshire University · 2023 – 2026
International Baccalaureate Diploma Programme
St. Andrews International School Bangkok · 2021 – 2023